"Sensum Physics"
Engine: Unity
Language: C#
2021
A project I worked on during my work at "Sensum". It is a VR physics simulation for a school program made in Unity.
I worked on it from the start and this is the 3-month progress of our team. I contributed to creating adaptable code for in-game mechanics, player UI, networking optimization and In-game localization to 3 different languages.
"Snakes and Ladders AR"
Engine: Unity
Language: C#
2021
I recreated a board game of "Snakes and ladder" in Unity with the ability to play with up to 4 players and even AI on my custom map. But what makes this project special, is an AR implementation. The game is played on mobile through your camera, it detects a surface on which a board game is projected and played.
"Mirror"
Engine: Unreal Engine
Language: C++/Blueprints
2020
I led the entire process of creating the game "Mirror," developed by a team of 4 during GGJ 2020. I guided the project from the initial game premise to designing blueprints and coding. The game is a short experience in which players must carefully observe and find the balance between two nearly identical locations to solve the puzzle.