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"Sensum Physics"

Engine: Unity

Language: C#

2021

A project I worked on during my work at "Sensum". It is a VR physics simulation for a school program made in Unity.

I worked on it from the start and this is the 3-month progress of our team. I contributed to creating adaptable code for in-game mechanics, player UI, networking optimization and In-game localization to 3 different languages.

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Playable WebGL project

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"Lost Exit"       

Engine: Unity    Git:

Language: C#

2021

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"Dragon Side"

Engine: Unity    Git:

Language: C#

2022-23

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Other projects on itch

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"Perception"

Engine: Unity

Language: C#

2022

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Visual Weather Browser

Engine: Unity

Language: C#

2021

"Snakes and Ladders AR"

Engine: Unity

Language: C#

2021

I recreated a board game of "Snakes and ladder" in Unity with the ability to play with up to 4 players and even AI on my custom map. But what makes this project special, is an AR implementation. The game is played on mobile through your camera, it detects a surface on which a board game is projected and played.

"Mirror"

Engine: Unreal Engine

Language: C++/Blueprints

2020

I led the entire process of creating the game "Mirror," developed by a team of 4 during GGJ 2020. I guided the project from the initial game premise to designing blueprints and coding. The game is a short experience in which players must carefully observe and find the balance between two nearly identical locations to solve the puzzle.

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